Small Chamber

Information

 * The small chamber is one of your starting rooms, which you will be forced to upgrade, install a room style and fixture with your pre-alocated dungeon starting funds.

Room Strategy & Usage

 * As of June 2011, the small chamber lives up to its name, being the smallest chamber you can obtain across rooms of all different rarity levels. The room's rarity status (Common) means you can have two medium monsters without spending too much runes.
 * It can be placed in spots where no other rooms can fit in as a place holder, or a shield trap, usually around corners to utilise unused spaces.
 * It can be placed in spots where no other rooms can fit in as a place holder, or a shield trap, usually around corners to utilise unused spaces.

Advantages

 * Extremely compact, two starting creature slot with potential to accomondate two medium creatures, with one large fixture slot to contain any fixture you may wish to install in this room.

Shortfalls

 * The door access of this room is located on adjacent sides, limiting its compactness to the edge of your dungeon. Although the room allows one large fixture, it's the only fixture slot you can have in this room.

Additional Information

 * No additional information has been added